﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SLevelBalance : SFuncBase
{

    public override void LocalKeyDown()
    {
        base.LocalKeyUp();
        Rigid.freezeRotation = Rigid.freezeRotation ^ true;
    }
    public override void ClearRigid()
    {
        Rigid.freezeRotation = false;
        base.ClearRigid();
    }

}